About hypermodern
what is seen no longer is hidden
hypermodern
hypermodern is a next-generation media company capable of merging original, thought-provoking intellectual property with artificial intelligence-enhanced production across gaming, film, publishing, streaming, and interactive media.
hypermodern operates at the intersection of several rapidly expanding global industries, including gaming, streaming media, publishing, film, and artificial intelligence-enhanced content production.
Collectively, these markets represent hundreds of billions in annual global revenue, with gaming alone surpassing the film and music industries combined. Our initial focus is on the mobile and narrative gaming sector, leveraging original creator-owned IP to build scalable audience ecosystems that can later expand into AAA gaming, streaming television, film, podcasts, merchandising, and licensing.
Rather than competing directly with traditional studios on isolated projects, hypermodern is building a vertically integrated transmedia ecosystem designed for long-term franchise scalability. Current competitors and entrenched players include major gaming publishers such as Electronic Arts, Take-Two Interactive, and Tencent, as well as streaming and entertainment platforms like Netflix and Disney. However, hypermodern differentiates itself through AI-enhanced production workflows, creator-owned intellectual property, cross-platform ecosystem design, and culturally resonant storytelling built specifically for modern global audiences.
Specifically, hypermodern’s intellectual property is extrapolated from hypermodern's founder Gordon X. Graham's Amazon Bestselling books:
Heroin(e) : Entropy - 2017
Heroin(e) : Hermetic - 2020
Heroin(e) : Out of Body - 2023
H4 - The Principia Discordia - Winter 2026
The problem hypermodern solves is the fragmentation of compelling storytelling that appeals especially to a younger, diverse consumer base globally, causing audiences to choose low IQ creator content, with no staying power.
How? By ensuring profitability by concurrently delivering cohesive, compelling, high-quality narratives spanning all forms of digital and virtual media, thereby producing endless iterations of passive income.
At the suture of culture and technology, hypermodern’s original, copyrighted intellectual property leverages AI to accelerate production, lower costs, personalize global distribution, and maximize ROI across every vertical.
Gordon X. Graham - Founder & Chief Executive Officer
Gordon X. Graham is the Amazon bestselling writer of Heroin(e) : Entropy, Heroin(e) : Hermetic and Heroin(e) : Out of Body. His fourth book, H4 - The Principia Discordia, is a prequel to his first three, and will be published in 2026.
In addition to writing, Gordon is also an accomplished film director, film screenwriter, streaming television screenwriter, and video game composer. He is the Founder & Chief Executive Officer of hypermodern. He is a University of Maryland - College Park, New York University Tisch School of the Arts, and New York Film Academy alum.
A native New Yorker, Gordon is also a chess enthusiast - and a talented player himself. Gordon is a FIDE (FM) Chess Master with a 2355 peak rating in speed chess, meaning he's ranked in the top 5% of chess players worldwide.
Sean Moieny - Chief Revenue Officer
Sean, hypermodern's Chief Revenue Officer, has amazing experience with Google Ventures and Vyblee as their Chief Revenue Officer and Customer Success Leader. He is currently focused on developing all verticals of hypermodern's transmedia. A natural born leader, cat owner and Montreal native living in Los Angeles, Sean loves improving the processes he owns. Additionally, he is comfortable leading hypermodern's CX and Operations role when needed. In his previous roles, Sean has grown technology businesses from $2 million to $20 million in ARR.
Karl Schmidt - Chief Technical Officer
Karl, a well tenured gaming programmer and developer, is hypermodern's Chief Technical Officer. A native of Vancouver and martial arts expert, Karl has extensive gaming technology experience building critically acclaimed mobile, PC and console based titles. As hypermodern's CTO, he leads the technical development of hypermodern's gaming titles, and co-chairs our gaming marketing campaigns.
